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Paperwork Eternal

ROLE

2D Artist, Game Balancer

DESCRIPTION

Avoid getting fired as long as you can in this VR office simulator. Keep on top of your paperwork while completing goofy minigames to keep your manager happy.

YEAR

2024

GENRE

VR Office Simulator

PLATFORMS

PC with Meta Quest 2

Available at

Not available

My Contributions

I worked on this game with three others. Besides our programmer the rest of us were quite general skilled and didn't have very clear roles. This made working out who would do what unclear at times. While the project management wasn't the best the game turned out really well. 

Assets

My main contributions were 2D art based on this corporate beaver mascot that I had come up with. This mascot can be seen taking on different roles for each of the minigames the players did. I than took these 2D drawing and turned them into cardboard cut-outs with modelling and texturing.

VR interactions

I also worked on some of the VR interactions, in particular I added functionality for one of the drawers to be open and closed. Our initial idea was to have items spawn inside the drawer for the player, however this never happened. It was much easier for the objects to just spawn on the desk in a cloud of smoke. This avoids players not knowing where to find things. 

Player experience and balance

After our programmer had implemented the mechanics, I went through to fine tune the player experience. I had to go into code and change a lot of hard coded values into variables, which I could than expose in the editor to make tweak easily. I also made a lot of other changes to the code and added a system for increasing difficulty over time based on a curve. I ran a few playtests to get this feeling good. The curve was a very useful tool as it allowed me to decrease the difficulty again when the player starts doing 2 minigames at once.

Screenshots

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